This is a piece I made for Arc Trooper Nim from the 104th battalion milsim
This piece was made using the clone trooper model from Star Wars Battlefront 2 2005.
All the attachements, like the pauldron and binoculars, were made by me.
Created: 5/3/2026
Software: Blender, Substance Painter, Photoshop
This is a piece I made for sergeant Spikey from the 104th battalion milsim
Like the last piece this was also made with the clone trooper model from Star Wars Battlefront 2 2005.
Except with this one, the entire helmet was modeled and textured by me.
Created: 16/7/2025
Software: Blender, Substance Painter, Photoshop

Another piece for Spikey, this time of him on a BARC Speeder
This piece was also made using the clone trooper and BARC speeder models from Star Wars Battlefront 2 2005.
All the attachements, like the pauldron and visor, were made by me.
Created: 7/3/2026
Software: Blender, Substance Painter, Photoshop


This ship was based on concept art from Solo: A Star Wars Story.
On the left you see the concept art of the ship. This was all I had to go of, so I had to improvise a lot. This was the first piece where I worked with baking normal maps.
Created: 26/9/2025
Software: Blender, Substance Painter
This piece was made to practice working with PBR Materials. It is quite old, but I'm still happy with the final result.
Created: 27/11/2024
Software: Blender, Photoshop
Another old piece, this was to practice working with adobe substance painter for the first time. It is a ripoff of the Kriss Vector.
Created: 13/12/20246
Software: Blender, Substance Painter

An experiment using magicavoxel. I wanted to try out some voxel art because it kind of blends the two mediums where I work with best, pixel art and hard surface modelling, together.
Created: 15/5/2025
Software: Magicavoxel
A diorama depicting an N700s shinkansen moving through the japanese countryside
This one was made with a whole lot of different programs. Worldpainter was used for the landscape. Avoyd to texture the landscape and export it. Magicavoxel was used for all the models in the scene. Blender was used for rigging and animating the train and helicopters.
The pallete used for this piece is Endesga32
Created: 12/4/2026
Software: Magicavoxel, Unity, Avoyd, Blender, Worldpainter